Course Information

  • Sessions 2 days
  • Duration 16 hrs
  • Level Beginner
  • Assessment 2 hrs

Venue

12 Woodlands Square #07-85/86/87 Woods Square Tower 1, Singapore 737715. 5 mins walk from Woodlands (NS9) MRT station.

The venue is disabled-friendly.

Skills Framework

TSC Title
Lesson Delivery and Classroom Management
TSC Code
ART-LDD-3027-1.1

Learning Outcomes

By end of the course, learners should be able to:

  • LO1: Identify appropriate learning modes and instructional methods based on learner profiles and learning needs.
  • LO2: Prepare a conducive learning environment using facilitation techniques and communication strategies.
  • LO3: Manage group dynamics and provide targeted feedback using instructional methods and technology tools to enhance learner outcomes.
  • LO4: Adjust lesson plans using classroom observations and feedback techniques to address evolving learner needs and improve lesson effectiveness.
Download Course Brochure

Certification

  • Certificate of Completion from Tertiary Infotech - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Infotech.
  • OpenCerts from SkillsFuture Singapore - After passing the assessment(s) and achieving at least 75% attendance, participants will receive a OpenCert (aka Statement of Achievement) from SkillsFuture Singapore, certifying that they have achieved the Competency Standard(s) in the above Skills Framework.

WSQ - STEAM Sustainability Professional Lesson Plan Development

Course Code: TGS-2024051519
  • WSQ
  • SkillsFuture Credit
  • PSEA
  • UTAP
  • SFEC
  • Absentee Payroll
  • MCES

What's This Course About

This course, STEAM Sustainability Professional Lesson Plan Development, equips educators with essential skills to design and implement effective STEAM lessons using the DDMTS model. Participants will explore key instructional methods, develop lesson plans, and adapt learning environments to meet diverse learner needs. Emphasis is placed on managing group dynamics, providing targeted feedback, and using technology to optimize learning outcomes.

Through hands-on workshops, educators will role-play and simulate real-world scenarios to refine their lesson plans and build student learning journey portfolios. This course also focuses on curriculum theme development, case study sharing, and the completion of a STEAM lesson plan ready for classroom implementation.

WSQ Funding

Full Fee $800.00 Before GST
GST $72.00 9% of fee
Baseline Nett $472.00 SG/PR age 21+ · 50% funded
MCES / SME Nett $312.00 SG age 40+ · 70% funded
SkillsFuture Enterprise Credit (SFEC)

Eligible Singapore-registered companies can tap on $10000 SFEC to cover out-of-pocket expenses.Click here to submit SkillsFuture Enterprise Credit

SkillsFuture Credit (SFC)

Eligible Singapore Citizens can use their SFC to offset course fee payable after funding but the $4,000 Additional SFC (Mid-Career Support) cannot be used. Click here for SkillsFuture Credit submission

UTAP

Eligible NTUC members can apply for 50% of the unfunded fee from UTAP, capped up to $250/year and for members aged 40 and above, capped up to $500/year. Click here to submit UTAP

Once you are eligible for PSEA, please download and fill up the PSEA Withdrawal Form and email to us. 

Course FeeBefore Funding

$800.00 (GST-exclusive)
$872.00 (GST-inclusive)

Course Date

* Required Fields

Additional Note

Students need to bring their own laptops

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Cancellation & Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commences.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom.

Course Details

Course Details

What You'll Learn

Topic 1: STEAM Introduction & Lesson Plan Design

Introducing STEAM Education

In-depth analysis of DDMTS model

Lesson plan development

Topic 2: Practical Lesson Sharing and Experience 

Demo and Practice: develop a STEAM lesson.

Role Play: Educators role-play as students and participate in a STEAM lesson

Case study Sharing: Educators to share their experience in curriculum design and implementation of the STEAM lesson

Topic 3: DDMTS Lesson Plan Development Tutorial 

Curriculum theme development: According to the design of the first lesson, the lesson plan is further improved

Lesson Plan Completion: Instructors provide guidance to assist participants in completing an initial version of a DDMTS lesson plan

Topic 4: Learning Journey Portfolio Development 

Simulate the process of students uploading assignments

Learn how to build and collect digital assignments

Implementations & Demonstrations: Hands-on digital learning journey archive tools

Assessment

  • Written Exam
  • Practical Exam

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

TBD

Hardware: Window or Mac Laptops

Appeal Process

  1. The candidate has the right to disagree with the assessment decision made by the assessor.
  2. When giving feedback to the candidate, the assessor must check with the candidate if he agrees with the assessment outcome.
  3. If the candidate agrees with the assessment outcome, the assessor & the candidate must sign the Assessment Summary Record.
  4. If the candidate disagrees with the assessment outcome, he/she should not sign in the Assessment Summary Record.
  5. If the candidate intends to appeal the decision, he/she should first discuss the matter with the assessor/assessment manager.
  6. If the candidate is still not satisfied with the decision, the candidate must notify the assessor of the decision to appeal. The assessor will reflect the candidate’s intention in the Feedback Section of the Assessment Summary Record.
  7. The assessor will notify the assessor manager about the candidate’s intention to lodge an appeal.
  8. The candidate must lodge the appeal within 7 days, giving reasons for appeal 
  9. The assessor can help the candidate with writing and lodging the appeal.
  10. he assessment manager will collect information from the candidate & assessor and give a final decision.
  11. A record of the appeal and any subsequent actions and findings will be made.
  12. An Assessment Appeal Panel will be formed to review and give a decision.
  13. The outcome of the appeal will be made known to the candidate within 2 weeks from the date the appeal was lodged.
  14. The decision of the Assessment Appeal Panel is final and no further appeal will be entertained.
  15. Please click the link below to fill up the Candidates Appeal Form.

Job Roles

Job Roles

  • STEAM Curriculum Developer
  • Instructional Designer
  • Educational Consultant
  • Sustainability Education Coordinator
  • Learning Facilitator
  • STEAM Program Manager
  • Education Technology Specialist
  • School Curriculum Planner
  • Teacher Trainer
  • Workshop Facilitator
  • Corporate Trainer (STEAM focus)
  • Education Project Manager
  • Learning Experience Designer
  • Digital Learning Coordinator
  • E-learning Developer
  • Training Specialist
  • Educational Program Coordinator
  • Classroom Management Consultant
  • Learning Journey Portfolio Developer
  • Educational Researcher

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