Course Information

  • Sessions 2 days
  • Duration 16 hrs
  • Level Beginner
  • Assessment 2 hrs

Venue

12 Woodlands Square #07-85/86/87 Woods Square Tower 1, Singapore 737715. 5 mins walk from Woodlands (NS9) MRT station.

The venue is disabled-friendly.

Skills Framework

TSC Title
Game Level Development
TSC Code
MED-GDP-2009-1.1

Funding Validity

Funding for this course is valid from 3 Feb 2025 to 2 Feb 2027. Register and complete the course within this period to qualify for funding support.

Learning Outcomes

By end of the course, learners should be able to:

  • LO1: Interpret technical briefs to implement level maps and import gameplay assets using Unreal game engines.
  • LO2: Apply Unreal Blueprint for game development and design.
  • LO3: Test and debug Unreal scripts while maintaining up-to-date documentation for level scripting.

Course Brochure

Certification

  • Certificate of Achievement from Tertiary Infotech Academy Pte Ltd - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Achievement from Tertiary Infotech Academy Pte Ltd.
  • OpenCerts from SkillsFuture Singapore - After passing the assessment(s) and achieving at least 75% attendance, participants will receive a OpenCert (aka Statement of Achievement) from SkillsFuture Singapore, certifying that they have achieved the Competency Standard(s) in the above Skills Framework.

WSQ - AI Vibe Coding for Game Development

Course Code: TGS-2025052674
  • WSQ
  • SFC
  • PSEA
  • SFEC
  • Absentee Payroll
  • MCES
Share

What's This Course About

WSQ AI Vibe Coding for Game Development is a hands-on course that teaches participants how to rapidly design, develop, and prototype games using AI-powered coding assistants and modern game development tools. Instead of spending excessive time writing repetitive code, participants will learn how to leverage Generative AI to accelerate game development while understanding the fundamental principles of game design, programming, and interactive media.

The course begins with the fundamentals of game development, including project setup, game architecture, level design, asset management, gameplay mechanics, physics, animation, and user interface design. Participants will use AI coding assistants to generate, explain, debug, and optimise game scripts, enabling them to build game features faster while maintaining code quality and consistency.

Building on these foundations, participants will develop interactive gameplay systems such as player controls, character movement, collision detection, scoring systems, inventory management, AI-controlled characters, and event-driven game logic. They will also learn to create engaging game environments by integrating animations, audio, visual effects, and interactive objects including doors, switches, elevators, and collectibles.

Throughout the course, participants will adopt a Vibe Coding workflow that combines AI-assisted development with iterative design, testing, debugging, and optimisation. They will learn effective prompt engineering techniques for game development, best practices for AI-assisted coding, code refactoring, and performance optimisation to create efficient and maintainable game projects.

By the end of the course, participants will be able to confidently design, build, test, debug, and refine complete game prototypes using AI-assisted development tools, significantly improving productivity while producing engaging games for desktop, mobile, or other supported platforms.

WSQ Funding

Full Fee $900.00 Before GST
GST $81.00 9% of fee
Baseline Nett $531.00 SG/PR age 21+ · 50% funded
MCES / SME Nett $351.00 SG age 40+ · 70% funded
SkillsFuture Enterprise Credit (SFEC)

Eligible companies can use their $10,000 SFEC to cover up to 90% of out-of-pocket course fees for classes ending on or before 30 Nov 2026. A redesigned SFEC starts on 1 Dec 2026.

View on SkillsFuture for Business

SkillsFuture Credit (SFC)

Eligible Singapore Citizens can use their SFC to offset course fee payable after funding but the $4,000 Additional SFC (Mid-Career Support) cannot be used.

Direct Application on SkillsFuture Portal

PSEA

Eligible Singapore Citizens can use their PSEA funds to offset course fee payable after funding.

Check PSEA Eligibility

  • Scroll down to “Keyword Tags” to verify for PSEA eligibility.
  • If there is “PSEA” under keyword tags, the course is eligible for PSEA.

Once you are eligible for PSEA, please download and fill up the PSEA Withdrawal Form, then submit the completed form to us:

PSEA Withdrawal FormSubmit PSEA Form

Course FeeBefore Funding

$900.00 (GST-exclusive)
$981.00 (GST-inclusive)

Course Date

* Required Fields

Additional Note

Please bring your own laptop for hands-on training. If you don't have laptop, we can provide spare laptop for training use.

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Cancellation & Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commences.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom.

Course Details

Course Details

What You'll Learn

Topic 1: AI Vibe Coding Fundamentals for Game Development

Topic 2: Building Interactive Gameplay and Game Systems

Topic 3: AI-Assisted Testing, Optimization, and Game Deployment

Assessment

  • Written Exam
  • Practical Exam

Course Info

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

You will need the following for this course:

Hardware: Windows PC or Mac laptop

Funding Eligibility Criteria

Self-sponsored learners (individuals)

  • Singapore Citizens and Singapore Permanent Residents aged 21 and above.
  • Up to 50% course fee funding. Singapore Citizens aged 40 and above receive up to 70% under the Mid-career Enhanced Subsidy (MCES).
  • Singapore Citizens aged 25 and above can pay the remaining fee with SkillsFuture Credit.

Company-sponsored learners

  • Singapore Citizens and Singapore Permanent Residents who are direct employees of the sponsoring company.
  • Up to 50% course fee funding, or up to 70% for employees of SMEs (Enhanced Training Support for SMEs) and for Singapore Citizens aged 40 and above. An SME has no more than 200 employees or an annual turnover of no more than $100 million.
  • Employers can also claim Absentee Payroll funding for employees who attend during working hours.
  • Eligible companies can offset their out-of-pocket fees with SkillsFuture Enterprise Credit (SFEC).

Conditions for all funded learners

  • Attendance is taken digitally with Singpass for every session, including the assessment.
  • You must complete the course and pass all assessments (assessed as Competent).
  • If these conditions are not met, the funding is clawed back and the learner or employer pays the full course fee.
  • 9% GST is charged on the full course fee before funding.
  • Promo and discount codes cannot be used on funded courses.
  • Any balance after funding can be paid in cash, with SkillsFuture Credit, with PSEA (Singapore Citizens with a PSEA).

How to Apply SkillsFuture Credit Claim for Individuals

Singapore Citizens aged 25 and above can use their SkillsFuture Credit (base tier) to pay the course fee after funding. The $4,000 mid-career top-up cannot be used for this course.

  1. Register for this course as self-sponsored and tell us you will use SkillsFuture Credit. Do not pay the amount you plan to claim.
  2. We email you an invoice showing the course fee after funding.
  3. From 60 days before the course starts, and no later than the course start date, log in to MySkillsFuture with Singpass and click Claim credits.
  4. Click Submit a Claim and search for this course by its course code, TGS-2025052674.
  5. Select your class start date, enter the course fee payable after funding and the amount of credit to claim, then upload the invoice (PDF, JPG or PNG, under 4MB).
  6. Review, accept the terms and click Agree and Submit. The credit is paid directly to us; processing can take up to 14 working days.

Changing or withdrawing: cancel the claim on MySkillsFuture at least one day before the course starts. If your class date changes, cancel the claim and submit a new one with the new date.

How to Apply SkillsFuture Enterprise Credit (SFEC)

SFEC helps companies pay for employee training. The current SFEC ends on 30 November 2026, and a redesigned SFEC starts on 1 December 2026.

Current SFEC: classes ending on or before 30 November 2026

  • Eligible companies received a one-off $10,000 credit, notified by letter to their Corppass administrator. Eligibility generally required at least 3 Singapore Citizen or PR employees and Skills Development Levy contributions.
  • SFEC covers up to 90% of the company's out-of-pocket course fee after other subsidies.
  1. Check your company's SFEC eligibility and balance on EnterpriseSG.
  2. Register your Singapore Citizen or PR employee for a class that ends by 30 November 2026, as company-sponsored, and pay the course fee after funding.
  3. Your employee attends and completes the course. We submit the attendance and assessment results to SWDA.
  4. No separate claim is needed. SFEC is calculated automatically once the course fee grant is approved and is paid quarterly to your company's IRAS GIRO or PayNow Corporate account.

Any unused balance of the current SFEC expires on 30 November 2026.

Redesigned SFEC from 1 December 2026

Companies with at least 3 resident employees receive a fresh $10,000 in an online SFEC wallet that offsets out-of-pocket fees upfront at enrolment, instead of reimbursing them afterwards. SWDA has not yet published the support rates and claim steps; see OurWorkforce or our SFEC guide.

How to Apply PSEA

Singapore Citizens with a Post-Secondary Education Account (PSEA), which stays open until around the year you turn 31, can use it to pay the course fee after funding for PSEA-approved courses. You can also use a sibling's PSEA after your own has been used up.

  1. Check that this course shows the PSEA tag on its MySkillsFuture page.
  2. Check your PSEA balance on MOE's Student Finance System with Singpass.
  3. Download and complete the PSEA withdrawal form, then submit it to us.
  4. We submit the withdrawal request to MOE. You (and your sibling, if you are using their account) authorise it in the Student Finance System. Nothing is withdrawn without this authorisation.
  5. MOE pays us directly. If you have already paid, we refund the amount covered by PSEA.

More details: MOE PSEA overview.

Appeal Process

If you disagree with an assessment decision, you have the right to appeal.

  1. When the assessor gives you feedback, say whether you agree with the outcome. If you agree, you and the assessor sign the Assessment Summary Record; if you disagree, do not sign it.
  2. Discuss the decision with the assessor or the assessment manager first.
  3. If you are still not satisfied, tell the assessor you intend to appeal. The assessor records this in the feedback section of the Assessment Summary Record and informs the assessment manager.
  4. Lodge your appeal within 7 days, giving your reasons, using the Candidate Appeal Form. The assessor can help you write and lodge it.
  5. An Assessment Appeal Panel reviews the information from you and the assessor and makes a decision. A record of the appeal and its outcome is kept.
  6. You will be told the outcome within 2 weeks of lodging the appeal. The panel's decision is final.

Job Roles

Job Roles

  • Kitchen Manager
  • Restaurant Supervisor
  • Food Service Compliance Officer
  • Health and Safety Coordinator
  • F&B Operations Manager
  • Executive Chef
  • Catering Manager
  • Food Safety Inspector
  • Quality Control Supervisor
  • Hotel General Manager
  • Fast Food Store Manager
  • Food Production Manager
  • Environmental Health Officer
  • F&B Training and Development Specialist
  • Food and Beverage Director

Trainers

Trainers

Dr. Alfred Ang does not just teach game development with AI; he ships games to the app stores. A full-stack AI developer and Agentic AI solution architect, he has published more than 300 public repositories on GitHub, including a run of playable projects: sudokuapp, an iPhone Sudoku game with an offline unique-puzzle generator, four difficulty levels, smart hints and pencil notes, with a native Android version built in Kotlin and Jetpack Compose; crosswordpuzzleapp, a word-search game on the App Store with Easy, Medium and Hard grids; signal-shift, a tactile neon logic puzzle; spinningwheelapp, a fortune-wheel app with sound, music and celebration effects; and fractalapp-android, which renders fractals live on the GPU with OpenGL ES. For his sgmrtapp project he set up a CI/CD pipeline that auto-submits builds to the App Store, the same kind of deployment discipline this course introduces. He is a Unity Certified User, a Microsoft Certified AI Engineer Associate (AI-102) and an AWS Certified AI Practitioner, and he holds a B.Sc (Hons) in Physics from NUS, an MSc in Electrical and Electronic Engineering from NTU and a PhD in Electrical Engineering from NUS. He is Managing Director, CIO, CTO and Chief Instructional Designer of Tertiary Infotech Academy Pte Ltd and the founder of Tertiary Courses, where he designs WSQ programmes that turn emerging technology into practical skills.

In WSQ - AI Vibe Coding for Game Development, Dr. Ang teaches learners to prototype games quickly by describing what they want to an AI coding assistant, then shaping, testing and refining the result. The first topic covers AI vibe coding fundamentals for game development, including project setup, game architecture, level design, asset management, gameplay mechanics, physics, animation and user interface design, so that learners understand the structure the AI is building for them. The second topic focuses on building interactive gameplay and game systems such as scoring, levels, enemies, power-ups and saved progress, using iterative prompting to add features without breaking what already works. The third topic covers AI-assisted testing, optimisation and game deployment, where learners use AI to find bugs, improve performance and prepare a game for release. Having taken his own puzzle and arcade-style apps from idea to published release, he can show the small details that separate a demo from a finished game, from responsive controls and sound to difficulty balancing and store-ready builds. He also teaches learners to keep the AI on a short leash: commit working versions often, ask for focused changes and read the code before accepting it. As an ACTA-certified trainer and DACE-certified curriculum developer, he keeps the class energetic and hands-on, so participants leave with a playable game and a repeatable AI-assisted development workflow. Learners also see how to publish a simple web build so friends and colleagues can play and give feedback straight away. To see the games and apps he has built, view his GitHub portfolio at https://github.com/alfredang and connect with him on LinkedIn at https://www.linkedin.com/in/angchewhoe/

Lim Fang Cheng, Fritz is a software developer, game designer and computing educator specialising in C# programming, software engineering and game development. With strong expertise in Unity, .NET and Unreal Engine, he holds a degree in Game Design and has worked on independent and commercial projects encompassing gameplay mechanics, 3D modelling and level design. His skills also include real-time rendering, lighting optimisation and VR/AR integration, giving him a comprehensive understanding of the full game development pipeline. He has designed and delivered training programmes that emphasise structured programming, algorithmic problem-solving and clean coding practices.

In AI Vibe Coding for Game Development, Fritz combines this programming and game design background with an AI-assisted approach to building games. Learners start with the fundamentals of AI vibe coding for game development, using generative AI coding assistants to speed up work that would otherwise involve repetitive code, while learning core principles of game design and programming. They then build interactive gameplay and game systems, before moving on to AI-assisted testing, optimisation and deployment. With his practical, project-based teaching, participants gain confidence in translating creative concepts into interactive prototypes, coding and debugging effectively, and taking the first steps towards professional game development.

Chau Zheng Wei, Justin is a game programmer and interactive media developer with deep expertise in Unreal Engine, Unity and real-time 3D application design. With a background in computer science and digital arts, he has developed a diverse portfolio that includes interactive simulations, 3D environments and AI-driven gameplay mechanics. He has collaborated on multidisciplinary projects across the education and entertainment sectors, integrating storytelling, design and coding into engaging interactive experiences, and his technical skills span C++, Blueprints and game physics, supported by a strong foundation in UI/UX for interactive media.

In AI Vibe Coding for Game Development, Justin helps learners acquire core technical and programming skills while using AI-powered coding assistants to accelerate the build. Participants learn the fundamentals of AI vibe coding for games, then build interactive gameplay and game systems, emphasising logic building, visual scripting and optimisation techniques. The course concludes with AI-assisted testing, optimisation and game deployment. His teaching combines theory with practical coding exercises that foster creativity and problem-solving, drawing on his experience with AI-driven gameplay. Learners gain hands-on experience building functional game prototypes and the confidence to keep advancing in game design and development.

Tan Wei Liang is an IT and systems engineering professional with strong expertise in software development, programming, networking and enterprise IT systems. With experience spanning infrastructure deployment, technical support and programming, he has supported organisations in improving their technology capabilities and workforce efficiency. His multidisciplinary background allows him to bridge both the technical and business aspects of IT. As an ACLP-certified trainer, he focuses on building hands-on, job-ready skills through practical labs and applied exercises, with an emphasis on troubleshooting, problem-solving and system implementation.

In AI Vibe Coding for Game Development, Wei Liang brings his software development and troubleshooting experience to a hands-on course on designing and prototyping games quickly with AI-powered coding assistants. Learners cover AI vibe coding fundamentals for game development, build interactive gameplay and game systems, and then use AI to support testing, optimisation and game deployment. His focus on problem-solving helps participants debug and refine what AI tools generate rather than accept it blindly, and his structured approach keeps each build manageable. Learners leave with the confidence to turn game ideas into working prototypes faster and to apply AI-assisted development in their own projects.

Jyoti Chopra is an AutoCAD instructor and design professional with expertise in 3D visualisation, simulation, architectural design and furniture design. She has worked on projects involving technical drawing, space planning and digital prototyping, helping learners and organisations develop skills in design documentation and visualisation. As a trainer, she has taught WSQ and professional courses in AutoCAD, graphic design and 3D modelling, emphasising practical application and portfolio-ready outputs, and her teaching is grounded in industry-relevant experience.

In WSQ AI Vibe Coding for Game Development, Jyoti brings her visualisation and prototyping background to building games with AI-powered coding assistants. Learners cover AI vibe coding fundamentals for game development, build interactive gameplay and game systems, and then apply AI-assisted testing and optimisation before deploying their games. Her experience with 3D visualisation and digital prototyping helps participants think carefully about how their game worlds look and feel, while the AI accelerates the repetitive coding. Using real-world examples and a facilitation style that encourages creativity, precision and efficiency, she helps learners move quickly from concept to a playable prototype.

Review

Write Your Own Review

You're reviewing: WSQ - AI Vibe Coding for Game Development

How do you rate this product? *

  1 star 2 stars 3 stars 4 stars 5 stars
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment