Course Information

  • Sessions 2 days
  • Duration 16 hrs
  • Level Beginner
  • Assessment 2 hrs

Venue

12 Woodlands Square #07-85/86/87 Woods Square Tower 1, Singapore 737715. 5 mins walk from Woodlands (NS9) MRT station.

The venue is disabled-friendly.

Skills Framework

TSC Title
Software Design
TSC Code
ICT-DES-3005-1.1

Funding Validity

Funding for this course is valid from 16 Feb 2024 to 15 Feb 2027. Register and complete the course within this period to qualify for funding support.

Learning Outcomes

By end of the course, learners should be able to:

  • LO1: Determine basic software components using C# methodologies to meet Unity game functional specifications.
  • LO2: Apply C# methodologies for Unity game software creation.
  • LO3: Identify C# controls and functionalities to meet Unity game software design requirements.
  • LO4: Evaluate C# object oriented programming methodology for Unity software design
  • LO5: Produce C# design documentation with version control to meet user specifications.

Course Brochure

Certification

  • Certificate of Achievement from Tertiary Infotech Academy Pte Ltd - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Achievement from Tertiary Infotech Academy Pte Ltd.
  • OpenCerts from SkillsFuture Singapore - After passing the assessment(s) and achieving at least 75% attendance, participants will receive a OpenCert (aka Statement of Achievement) from SkillsFuture Singapore, certifying that they have achieved the Competency Standard(s) in the above Skills Framework.

WSQ - AI for Game Development

Course Code: TGS-2024042310
  • WSQ
  • SFC
  • PSEA
  • UTAP
  • SFEC
  • Absentee Payroll
  • MCES
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What's This Course About

Master the essentials of game development with a focus on Unity and C# programming. This course introduces learners to key C# methodologies for software design and development in Unity. Participants will explore core concepts like scripting fundamentals, object-oriented programming, and the integration of controls and functionalities required to meet game design specifications. By the end of the course, learners will be able to identify and apply essential C# methods to create functional Unity game software.

Learn to use Claude Code and Codex as AI coding agents to develop interactive games with Unity and C#. You will apply AI-assisted workflows to generate scripts, create gameplay mechanics, debug errors, refactor code, and improve game performance.

Through hands-on projects, you will design and build Unity games using C# classes and objects while working with scenes, game objects, components, physics, user interfaces, animations, and player controls. You will also use Claude Code and Codex to understand existing codebases, automate repetitive development tasks, manage version control, conduct testing, and produce technical documentation. By the end of the course, you will be equipped to create, evaluate, troubleshoot, and maintain Unity game projects using modern AI-powered development practices.

This course is part of our AI training in Singapore, where you can browse all our AI courses.

WSQ Funding

Full Fee $800.00 Before GST
GST $72.00 9% of fee
Baseline Nett $472.00 SG/PR age 21+ · 50% funded
MCES / SME Nett $312.00 SG age 40+ · 70% funded
SkillsFuture Enterprise Credit (SFEC)

Eligible companies can use their $10,000 SFEC to cover up to 90% of out-of-pocket course fees for classes ending on or before 30 Nov 2026. A redesigned SFEC starts on 1 Dec 2026.

View on SkillsFuture for Business

SkillsFuture Credit (SFC)

Eligible Singapore Citizens can use their SFC to offset course fee payable after funding but the $4,000 Additional SFC (Mid-Career Support) cannot be used.

Direct Application on SkillsFuture Portal

UTAP

Eligible NTUC members can apply for 50% of the unfunded fee from UTAP, capped up to $250/year and for members aged 40 and above, capped up to $500/year.

Submit UTAP Claim

PSEA

Eligible Singapore Citizens can use their PSEA funds to offset course fee payable after funding.

Check PSEA Eligibility

  • Scroll down to “Keyword Tags” to verify for PSEA eligibility.
  • If there is “PSEA” under keyword tags, the course is eligible for PSEA.

Once you are eligible for PSEA, please download and fill up the PSEA Withdrawal Form, then submit the completed form to us:

PSEA Withdrawal FormSubmit PSEA Form

Course FeeBefore Funding

$800.00 (GST-exclusive)
$872.00 (GST-inclusive)

Course Date

* Required Fields

Additional Note

Please bring your own laptop for hands-on training. If you don't have laptop, we can provide spare laptop for training use.

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Cancellation & Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commences.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom.

Course Details

Course Details

What You'll Learn

Topic 1: Unity and C# Programming with Claude Code and Codex

Topic 2: Prototyping 3D Games with AI-Assisted Coding

Topic 3: Enhancing Unity Gameplay, UI, Animation and Audio

Topic 4: Developing Complete Unity Games with C# Classes and Objects

Topic 5: Game Testing, Deployment, Documentation and Version Control

Assessment

  • Written Exam
  • Practical Exam

Course Info

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target age group: 21-65 years old

Minimum Software/Hardware Requirement

Software:

You will need the following for this course:

Hardware: Windows PC or Mac laptop

Funding Eligibility Criteria

Self-sponsored learners (individuals)

  • Singapore Citizens and Singapore Permanent Residents aged 21 and above.
  • Up to 50% course fee funding. Singapore Citizens aged 40 and above receive up to 70% under the Mid-career Enhanced Subsidy (MCES).
  • Singapore Citizens aged 25 and above can pay the remaining fee with SkillsFuture Credit.

Company-sponsored learners

  • Singapore Citizens and Singapore Permanent Residents who are direct employees of the sponsoring company.
  • Up to 50% course fee funding, or up to 70% for employees of SMEs (Enhanced Training Support for SMEs) and for Singapore Citizens aged 40 and above. An SME has no more than 200 employees or an annual turnover of no more than $100 million.
  • Employers can also claim Absentee Payroll funding for employees who attend during working hours.
  • Eligible companies can offset their out-of-pocket fees with SkillsFuture Enterprise Credit (SFEC).

Conditions for all funded learners

  • Attendance is taken digitally with Singpass for every session, including the assessment.
  • You must complete the course and pass all assessments (assessed as Competent).
  • If these conditions are not met, the funding is clawed back and the learner or employer pays the full course fee.
  • 9% GST is charged on the full course fee before funding.
  • Promo and discount codes cannot be used on funded courses.
  • Any balance after funding can be paid in cash, with SkillsFuture Credit, with PSEA (Singapore Citizens with a PSEA), or partly reimbursed by UTAP for NTUC members.

How to Apply SkillsFuture Credit Claim for Individuals

Singapore Citizens aged 25 and above can use their SkillsFuture Credit (base tier) to pay the course fee after funding. The $4,000 mid-career top-up cannot be used for this course.

  1. Register for this course as self-sponsored and tell us you will use SkillsFuture Credit. Do not pay the amount you plan to claim.
  2. We email you an invoice showing the course fee after funding.
  3. From 60 days before the course starts, and no later than the course start date, log in to MySkillsFuture with Singpass and click Claim credits.
  4. Click Submit a Claim and search for this course by its course code, TGS-2024042310.
  5. Select your class start date, enter the course fee payable after funding and the amount of credit to claim, then upload the invoice (PDF, JPG or PNG, under 4MB).
  6. Review, accept the terms and click Agree and Submit. The credit is paid directly to us; processing can take up to 14 working days.

Changing or withdrawing: cancel the claim on MySkillsFuture at least one day before the course starts. If your class date changes, cancel the claim and submit a new one with the new date.

How to Apply SkillsFuture Enterprise Credit (SFEC)

SFEC helps companies pay for employee training. The current SFEC ends on 30 November 2026, and a redesigned SFEC starts on 1 December 2026.

Current SFEC: classes ending on or before 30 November 2026

  • Eligible companies received a one-off $10,000 credit, notified by letter to their Corppass administrator. Eligibility generally required at least 3 Singapore Citizen or PR employees and Skills Development Levy contributions.
  • SFEC covers up to 90% of the company's out-of-pocket course fee after other subsidies.
  1. Check your company's SFEC eligibility and balance on EnterpriseSG.
  2. Register your Singapore Citizen or PR employee for a class that ends by 30 November 2026, as company-sponsored, and pay the course fee after funding.
  3. Your employee attends and completes the course. We submit the attendance and assessment results to SWDA.
  4. No separate claim is needed. SFEC is calculated automatically once the course fee grant is approved and is paid quarterly to your company's IRAS GIRO or PayNow Corporate account.

Any unused balance of the current SFEC expires on 30 November 2026.

Redesigned SFEC from 1 December 2026

Companies with at least 3 resident employees receive a fresh $10,000 in an online SFEC wallet that offsets out-of-pocket fees upfront at enrolment, instead of reimbursing them afterwards. SWDA has not yet published the support rates and claim steps; see OurWorkforce or our SFEC guide.

How to Apply UTAP (NTUC Members)

NTUC members can claim 50% of the unfunded course fee under the Union Training Assistance Programme (UTAP), capped at $250 a year (aged below 40) or $500 a year (aged 40 and above). The cap is shared with UTAP claims for AI tool subscriptions.

Eligibility: you must be an NTUC member paying full membership fees, with your membership paid up before and during the course and when you claim. The course must not be fully paid for by your employer or another source.

  1. Make sure your NTUC membership is paid up before the course starts.
  2. Register for this course with us and pay the course fee after funding and SkillsFuture Credit.
  3. Attend at least 75% of the course and sit all assessments.
  4. Within 6 months after the course ends, go to the NTUC U Portal, open UTAP under E-services, log in with Singpass and choose Course Fee Claim.
  5. Enter the nett course fee you paid (after all subsidies and SkillsFuture Credit, including GST), and upload your invoice or receipt and your certificate or result slip (PDF, JPG or PNG, up to 5MB each).
  6. NTUC usually pays the claim within 4 weeks of submission.

Read more in our UTAP guide.

How to Apply PSEA

Singapore Citizens with a Post-Secondary Education Account (PSEA), which stays open until around the year you turn 31, can use it to pay the course fee after funding for PSEA-approved courses. You can also use a sibling's PSEA after your own has been used up.

  1. Check that this course shows the PSEA tag on its MySkillsFuture page.
  2. Check your PSEA balance on MOE's Student Finance System with Singpass.
  3. Download and complete the PSEA withdrawal form, then submit it to us.
  4. We submit the withdrawal request to MOE. You (and your sibling, if you are using their account) authorise it in the Student Finance System. Nothing is withdrawn without this authorisation.
  5. MOE pays us directly. If you have already paid, we refund the amount covered by PSEA.

More details: MOE PSEA overview.

Appeal Process

If you disagree with an assessment decision, you have the right to appeal.

  1. When the assessor gives you feedback, say whether you agree with the outcome. If you agree, you and the assessor sign the Assessment Summary Record; if you disagree, do not sign it.
  2. Discuss the decision with the assessor or the assessment manager first.
  3. If you are still not satisfied, tell the assessor you intend to appeal. The assessor records this in the feedback section of the Assessment Summary Record and informs the assessment manager.
  4. Lodge your appeal within 7 days, giving your reasons, using the Candidate Appeal Form. The assessor can help you write and lodge it.
  5. An Assessment Appeal Panel reviews the information from you and the assessor and makes a decision. A record of the appeal and its outcome is kept.
  6. You will be told the outcome within 2 weeks of lodging the appeal. The panel's decision is final.

Job Roles

Job Roles

  • Unity Game Developer
  • Software Engineer
  • Senior Software Developer
  • Game Designer
  • Technical Artist
  • Application Developer
  • VR Developer
  • AR Developer
  • Game Development Instructor
  • Interactive Media Developer
  • Systems Analyst
  • 3D Programmer
  • Quality Assurance Engineer
  • Mobile Game Developer
  • Technical Director

Trainers

Trainers

Games are one of the ways Dr. Alfred Ang turns programming into something tangible. A full-stack AI developer, Agentic AI solution architect and corporate trainer, he is a Unity Certified User and has built many interactive and graphical applications, while using AI coding agents daily in his own development work. He serves as Managing Director, CIO, CTO and Chief Instructional Designer of Tertiary Infotech Academy Pte Ltd and founded Tertiary Courses. His GitHub portfolio of more than 300 public repositories includes signal-shift, a tactile neon logic puzzle; sudokuapp, a native SwiftUI Sudoku game with on-device puzzle generation that guarantees unique solutions, four difficulty levels, hints and score history, with a Kotlin and Jetpack Compose counterpart for Android; crosswordpuzzleapp, a word-search game with Easy, Medium and Hard grids; and fractalapp, a GPU-accelerated fractal art generator built with SwiftUI and Metal. He also built arvr-playground, a browser-based WebXR playground for generating and reviewing AR and VR scenes from vibe prompts. He works with AI coding and agent tools including the Claude Agent SDK and the OpenAI Agents SDK, and he is a Microsoft Certified AI Engineer Associate (AI-102), an AWS Certified Solutions Architect and a certified PMP. He holds a PhD in Electrical Engineering from NUS, an MSc in Electrical and Electronic Engineering from NTU, and a Graduate Diploma in Intelligent Robotics Systems from NUS-ISS. He is also an ACTA-certified trainer and DACE-certified curriculum developer.

In WSQ AI for Game Development, Dr. Ang teaches learners to build Unity games with C# while directing Claude Code and Codex as AI coding agents. The course starts with Unity and C# programming fundamentals, then moves to prototyping 3D games with AI-assisted coding, enhancing gameplay, user interface, animation and audio, and developing complete games with C# classes and objects. The final topic covers testing, deployment, documentation and version control, the practices that turn a prototype into a game someone else can play and maintain. He draws on his own game projects to show how puzzle logic, difficulty levels, scoring and feedback are designed, and on his daily use of AI agents to show how to brief an agent clearly, review the scripts it generates and correct it when it misunderstands the game design. Rather than letting the AI write everything, he makes sure learners understand object-oriented structure, scripting and the Unity component model well enough to judge the code they are given. Learners build steadily through the course and finish with a playable game, tested, documented and committed to version control. His certification as a Unity Certified User and his experience shipping apps to the App Store and Google Play inform the deployment topic. Sessions are hands-on and aligned to the WSQ competency standards. He also shows how to use the agent to explain unfamiliar Unity APIs and to find the cause of a bug, not merely to generate new code. To see his games and interactive projects, browse his GitHub portfolio at https://github.com/alfredang and connect with him on LinkedIn at https://www.linkedin.com/in/angchewhoe/

Tan Wei Liang is an ACLP-certified trainer and IT professional with expertise in software development, programming and enterprise IT systems, and with professional experience in IT training. With a background spanning infrastructure deployment, networking and technical support, he has helped organisations improve their technology capabilities and workforce efficiency. He has delivered WSQ-accredited programmes that build both technical knowledge and practical workplace competencies, and his mission as a trainer is to make complex technical concepts accessible and actionable for learners of all backgrounds.

In AI for Game Development, Wei Liang applies his software development and teaching expertise to guide learners through AI-assisted game development using Claude Code and Codex alongside Unity and C#. Learners work through Unity and C# programming with AI coding agents, prototype 3D games, enhance gameplay, UI, animation and audio, build complete games with C# classes and objects, and finish with testing, deployment, documentation and version control. His teaching emphasises hands-on coding with AI agents, structured exercises and project-based learning, with a strong focus on troubleshooting and problem-solving. Participants leave with both the technical skills and the creative confidence to develop interactive games of their own.

Lim Fang Cheng Fritz is a game developer and software engineer with deep expertise in C# programming, Unity game design and real-time interactive simulations. He has worked on various Unity-based applications focusing on gameplay mechanics, AI scripting and cross-platform optimisation, and has built immersive digital experiences across the gaming, education and virtual training sectors. With a background in computer science and interactive media, Fritz brings a blend of technical precision and creative innovation to his projects and his teaching.

In AI for Game Development, Fritz teaches participants how to apply object-oriented programming principles in Unity while using Claude Code and Codex to accelerate efficient, modular game development. His sessions cover AI-assisted scripting, debugging, refactoring and performance optimisation, following the course from Unity and C# fundamentals through 3D prototyping, gameplay, UI, animation and audio to complete games built with C# classes and objects. He emphasises industry best practices throughout, including testing, deployment, documentation and version control. Through practical examples and guided projects, he helps learners build the technical and problem-solving skills required to design and deploy professional-grade Unity games, and to use AI coding agents with the judgement to review and improve what they generate.

Jyoti Chopra is a design professional and certified Autodesk instructor whose expertise in 3D modelling, simulation, environment creation and architectural visualisation bridges spatial design and interactive game aesthetics. She has taught AutoCAD, Revit and 3ds Max in leading design institutes, has taught WSQ and professional courses in graphic design and 3D modelling, and has worked as an architectural designer specialising in residential and landscape projects. Her teaching is grounded in industry-relevant experience and real-world design projects.

In WSQ AI for Game Development, Jyoti introduces learners to the creative side of Unity development through 3D modelling, environment setup and design visualisation, integrated with AI-assisted scripting. Participants learn Unity and C# programming with Claude Code and Codex, prototype 3D games with AI-assisted coding, and enhance gameplay, UI, animation and audio. They then develop complete Unity games using C# classes and objects and cover game testing, deployment, documentation and version control. Her balanced approach helps learners translate artistic concepts into dynamic, interactive spaces while building the technical foundations to finish and ship a working game.

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