Course Details
Course Details
What You'll Learn
Topic 1: Game Design and AI-Assisted Unity Development with Claude Code or Codex
Topic 2: Developing 2D Games with Unity and C#
Topic 3: Developing 3D Game Prototypes with Unity and AI Coding Agents
Assessment
- Written Exam
- Practical Exam
Course Info
Minimum Entry Requirement
Knowledge and Skills
- Able to operate using computer functions
- Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
- Positive Learning Attitude
- Enthusiastic Learner
Experience
- Minimum of 1 year of working experience.
Target age group: 21-65 years old
Minimum Software/Hardware Requirement
Software:
You will need the following for this course:
- Unity Hub and Unity Editor (Personal) – free
- Visual Studio Code – free
- An AI coding assistant with a free tier, e.g. GitHub Copilot Free in Visual Studio Code
Hardware: Windows PC or Mac laptop
Funding Eligibility Criteria
Self-sponsored learners (individuals)
- Singapore Citizens and Singapore Permanent Residents aged 21 and above.
- Up to 50% course fee funding. Singapore Citizens aged 40 and above receive up to 70% under the Mid-career Enhanced Subsidy (MCES).
- Singapore Citizens aged 25 and above can pay the remaining fee with SkillsFuture Credit.
Company-sponsored learners
- Singapore Citizens and Singapore Permanent Residents who are direct employees of the sponsoring company.
- Up to 50% course fee funding, or up to 70% for employees of SMEs (Enhanced Training Support for SMEs) and for Singapore Citizens aged 40 and above. An SME has no more than 200 employees or an annual turnover of no more than $100 million.
- Employers can also claim Absentee Payroll funding for employees who attend during working hours.
- Eligible companies can offset their out-of-pocket fees with SkillsFuture Enterprise Credit (SFEC).
Conditions for all funded learners
- Attendance is taken digitally with Singpass for every session, including the assessment.
- You must complete the course and pass all assessments (assessed as Competent).
- If these conditions are not met, the funding is clawed back and the learner or employer pays the full course fee.
- 9% GST is charged on the full course fee before funding.
- Promo and discount codes cannot be used on funded courses.
- Any balance after funding can be paid in cash, with SkillsFuture Credit, with PSEA (Singapore Citizens with a PSEA), or partly reimbursed by UTAP for NTUC members.
How to Apply SkillsFuture Credit Claim for Individuals
Singapore Citizens aged 25 and above can use their SkillsFuture Credit (base tier) to pay the course fee after funding. The $4,000 mid-career top-up cannot be used for this course.
- Register for this course as self-sponsored and tell us you will use SkillsFuture Credit. Do not pay the amount you plan to claim.
- We email you an invoice showing the course fee after funding.
- From 60 days before the course starts, and no later than the course start date, log in to MySkillsFuture with Singpass and click Claim credits.
- Click Submit a Claim and search for this course by its course code, TGS-2023040473.
- Select your class start date, enter the course fee payable after funding and the amount of credit to claim, then upload the invoice (PDF, JPG or PNG, under 4MB).
- Review, accept the terms and click Agree and Submit. The credit is paid directly to us; processing can take up to 14 working days.
Changing or withdrawing: cancel the claim on MySkillsFuture at least one day before the course starts. If your class date changes, cancel the claim and submit a new one with the new date.
How to Apply SkillsFuture Enterprise Credit (SFEC)
SFEC helps companies pay for employee training. The current SFEC ends on 30 November 2026, and a redesigned SFEC starts on 1 December 2026.
Current SFEC: classes ending on or before 30 November 2026
- Eligible companies received a one-off $10,000 credit, notified by letter to their Corppass administrator. Eligibility generally required at least 3 Singapore Citizen or PR employees and Skills Development Levy contributions.
- SFEC covers up to 90% of the company's out-of-pocket course fee after other subsidies.
- Check your company's SFEC eligibility and balance on EnterpriseSG.
- Register your Singapore Citizen or PR employee for a class that ends by 30 November 2026, as company-sponsored, and pay the course fee after funding.
- Your employee attends and completes the course. We submit the attendance and assessment results to SWDA.
- No separate claim is needed. SFEC is calculated automatically once the course fee grant is approved and is paid quarterly to your company's IRAS GIRO or PayNow Corporate account.
Any unused balance of the current SFEC expires on 30 November 2026.
Redesigned SFEC from 1 December 2026
Companies with at least 3 resident employees receive a fresh $10,000 in an online SFEC wallet that offsets out-of-pocket fees upfront at enrolment, instead of reimbursing them afterwards. SWDA has not yet published the support rates and claim steps; see OurWorkforce or our SFEC guide.
How to Apply UTAP (NTUC Members)
NTUC members can claim 50% of the unfunded course fee under the Union Training Assistance Programme (UTAP), capped at $250 a year (aged below 40) or $500 a year (aged 40 and above). The cap is shared with UTAP claims for AI tool subscriptions.
Eligibility: you must be an NTUC member paying full membership fees, with your membership paid up before and during the course and when you claim. The course must not be fully paid for by your employer or another source.
- Make sure your NTUC membership is paid up before the course starts.
- Register for this course with us and pay the course fee after funding and SkillsFuture Credit.
- Attend at least 75% of the course and sit all assessments.
- Within 6 months after the course ends, go to the NTUC U Portal, open UTAP under E-services, log in with Singpass and choose Course Fee Claim.
- Enter the nett course fee you paid (after all subsidies and SkillsFuture Credit, including GST), and upload your invoice or receipt and your certificate or result slip (PDF, JPG or PNG, up to 5MB each).
- NTUC usually pays the claim within 4 weeks of submission.
Read more in our UTAP guide.
How to Apply PSEA
Singapore Citizens with a Post-Secondary Education Account (PSEA), which stays open until around the year you turn 31, can use it to pay the course fee after funding for PSEA-approved courses. You can also use a sibling's PSEA after your own has been used up.
- Check that this course shows the PSEA tag on its MySkillsFuture page.
- Check your PSEA balance on MOE's Student Finance System with Singpass.
- Download and complete the PSEA withdrawal form, then submit it to us.
- We submit the withdrawal request to MOE. You (and your sibling, if you are using their account) authorise it in the Student Finance System. Nothing is withdrawn without this authorisation.
- MOE pays us directly. If you have already paid, we refund the amount covered by PSEA.
More details: MOE PSEA overview.
Appeal Process
If you disagree with an assessment decision, you have the right to appeal.
- When the assessor gives you feedback, say whether you agree with the outcome. If you agree, you and the assessor sign the Assessment Summary Record; if you disagree, do not sign it.
- Discuss the decision with the assessor or the assessment manager first.
- If you are still not satisfied, tell the assessor you intend to appeal. The assessor records this in the feedback section of the Assessment Summary Record and informs the assessment manager.
- Lodge your appeal within 7 days, giving your reasons, using the Candidate Appeal Form. The assessor can help you write and lodge it.
- An Assessment Appeal Panel reviews the information from you and the assessor and makes a decision. A record of the appeal and its outcome is kept.
- You will be told the outcome within 2 weeks of lodging the appeal. The panel's decision is final.
Job Roles
Job Roles
- Game Developer
- App Developer
- AR/VR Developer
- Software Engineer
- Mobile Developer
- Interactive Media Developer
- 3D Animator
- Unity Developer
- Computer Programmer
- Game Designer
- Multimedia Artist
- Simulation Developer
- User Experience (UX) Designer
- Virtual Reality Developer
- Augmented Reality Developer
Trainers
Trainers
Dr. Alfred Ang brings together a Unity certification, a physicist's eye for motion and a developer's daily use of AI coding tools. He is a Unity Certified User, holds a B.Sc (Hons) in Physics from NUS, an MSc in Electrical and Electronic Engineering from NTU and a PhD in Electrical Engineering from NUS, and completed a Graduate Diploma in Intelligent Robotics Systems at NUS-ISS. As a full-stack AI developer and Agentic AI solution architect, he is Managing Director, CIO, CTO and Chief Instructional Designer of Tertiary Infotech Academy Pte Ltd and founder of Tertiary Courses, and he is also a Microsoft Certified AI Engineer Associate (AI-102) and AWS Certified AI Practitioner. His GitHub, home to more than 300 public repositories, includes interactive and visual projects that show his approach to building experiences quickly with AI: arvr-playground is a browser-based WebXR playground for generating and reviewing AR and VR scenes from vibe prompts; ai4kids is a gamified AI learning portal for children with coding, game-development and escape-room activities, and its Android companion includes a LibGDX escape room; sketchbookapp is an iPhone and iPad sketching studio with layers, symmetry and sketch-to-AR; and fractalapp is a GPU-accelerated fractal art generator built with SwiftUI and Metal. His published collection of Claude Code skills reflects how much of his development now runs through AI coding agents, the same way of working this course teaches.
In WSQ - AI for Unity 2D and 3D Game Development, Dr. Ang shows learners how to design, build, test and deploy interactive games with Unity, C# and AI coding agents such as Claude Code or Codex. The first topic combines game design with AI-assisted Unity development, using the agent to generate and explain C# scripts, prototype gameplay mechanics, troubleshoot errors and refactor code, while learners stay in charge of the design decisions. The second topic focuses on developing 2D games with Unity and C#, working with GameObjects, components, physics, collisions, prefabs, animations, user interfaces, audio and player controls, and applying core C# concepts such as variables, control flow and classes. The third topic moves into 3D game prototypes with Unity and AI coding agents, adding cameras, lighting, visual effects and more complex interactions. His physics background helps when gravity, forces or collisions behave unexpectedly, and he teaches learners to read what the AI produces critically, test it in the editor and ask the agent for focused fixes rather than wholesale rewrites. He also shows how to keep a project organised so that AI-generated changes remain easy to review. As an ACTA-certified trainer and DACE-certified curriculum developer, he keeps every session hands-on, so participants finish with playable 2D and 3D prototypes and a practical, AI-assisted workflow they can carry into their own projects. Learners also practise writing prompts that describe gameplay precisely, so the agent produces code that fits the design. To see his interactive and AI coding projects, view his GitHub portfolio at https://github.com/alfredang and connect with him on LinkedIn at https://www.linkedin.com/in/angchewhoe/
Tan Wei Liang is an ACLP-certified trainer and software developer with expertise in game development, C# and interactive media, alongside a broader background in software development, networking and enterprise IT systems. He has worked on Unity-based projects ranging from educational simulations to interactive applications, combining programming fundamentals with creative design. Wei Liang specialises in guiding learners from foundational logic to applied Unity programming, and his structured, learner-first approach is built around practical labs and applied exercises.
In AI for Unity 2D and 3D Game Development, Wei Liang emphasises practical, hands-on coding with AI coding agents. Learners begin with game design and AI-assisted Unity development using Claude Code or Codex, then develop 2D games with Unity and C# before building 3D game prototypes with Unity and AI coding agents. He teaches learners how to generate and review C# scripts with Claude Code or Codex, manage object interactions and implement 2D and 3D game mechanics. His project-based approach ensures participants gain both the technical knowledge to build and test interactive games and the judgement to evaluate AI-generated code before shipping it.
Jyoti Chopra is an ACLP-certified trainer and design professional with expertise in CAD, BIM and 3D visualisation. Skilled in AutoCAD, Revit and 3ds Max, she has applied 3D modelling and visualisation workflows to architectural and design projects across Singapore. She has also conducted training in architectural sketching, 3D visualisation and immersive environments, and has taught WSQ and professional courses in AutoCAD, graphic design and 3D modelling, equipping learners with strong visualisation and design foundations.
In WSQ AI for Unity 2D and 3D Game Development, Jyoti brings a design-oriented perspective, helping learners understand the 3D modelling, texturing and visualisation workflows that feed into Unity. Participants cover game design and AI-assisted Unity development with Claude Code or Codex, develop 2D games with Unity and C#, and build 3D game prototypes with AI coding agents. She emphasises design aesthetics and visual storytelling so that participants can direct AI coding agents to build interactive experiences that are visually compelling as well as technically sound. Learners leave with playable prototypes and a workflow for generating, explaining and troubleshooting C# scripts with AI.
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