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Instructor-led Classroom Adult Training in Singapore - Modular Fast Track Skill-Based Trainings

Unreal Engine Essential Training

Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. This Unreal essential training course will cover the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. 
Topics include:

  • Customizing the Unreal UI
  • Creating a new project
  • Creating landscapes
  • Blocking out levels
  • Assembling a scene
  • Working with materials and lights
  • Adding post-processing effects
  • Defining bodies of water
  • Adding atmospherics, foliage, and wind
  • Working with the Blueprint editor
  • Creating cinematics
  • Monitoring performance
  • Packaging a game for distribution

After your registered for the course, you can apply SSG grants below

Click here to apply SkillsFuture Credit for Individual

Click here to apply WSG Absentee Payroll for Company
Course Code: CRS-N-0034988

Course Booking

$498.00 (GST-exclusive)
$532.86(GST-inclusive)

Course Date

Course Time

* Required Fields

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.


Training Grant and Subsidy

All Singaporeans aged 25 and above can use their $500 SkillsFuture Credit from the government to pay for a wide range of approved skills-related courses. Visit the SkillsFuture Credit website www.skillsfuture.sg/credit to choose from the courses available on the SkillsFuture Credit course directory

Course Details

Day 1

Module 1. Understanding the Unreal Interface

  • Epic launch screen
  • Introduction to user interface
  • Menus
  • Customizing the UI
  • Navigation
  • Documentation

Module 2. Starting a New Project

  • Creating a new project
  • Placing and manipulating actors
  • Advanced manipulating techniques

Module 3. Level Design: Creating Base Landscape

  • Landscape tool modes
  • Creating base landscape
  • Editing landscapes
  • Applying landscape materials

Module 4. Level Design: Blocking

  • Overview of geometry brushes
  • Geometry brush tour
  • Blocking out the level
  • Exporting blocking level

Module 5. Level Assembly

  • Content creation: external applications
  • Exporting final assets of Unreal
  • Importing final assets of Unreal
  • Assembling the scene

Module 6. Look Development: Materials

  • Introduction to Materials
  • Material properties
  • Material Editor: Lattern
  • Material instances

Module 7. Look Development: Lighting

  • Lighting basics
  • Lighting with light actors: Headlights
  • Environment lighting
  • Building the lighthouse light

 

Day 2

 

Module 8. Post Process Effects

  • Anti-aliasing
  • Tone mapping
  • Adding a bloom effect
  • Lighting components

Module 9. Look Development: Water 

  • Defining the water body
  • Advanced material: water

Module 10. Look Development: Effects

  • Creating atomspherics
  • Creating ambient wind
  • Creating ambient particles: fog
  • Using particle systems
  • Using particle ambients: exhaust
  • Creating glow bugs 

Module 11. Blueprints: Visual Scripting in Unreal

  • Introduction to Blueprints
  • Blueprint editor
  • Blueprint animation : Lighthouse light

Module 12. Matinee: Creating Cinematics

  • Introduction to Matinee
  • The Matinee UI
  • Uisng camera groups in Martinee
  • Using Director Track
  • Creating a cinematic

Module 13. Performance Monitoring

  • Playback and performance settings
  • Tips for optimal performance
  • Render visualizers
  • GPU profiling

Module 14. Packing Your Game

  • Overview
  • Play test your game
  • Packaging for distribution

Who Should Attend

  • Game Developers planning to use open source Unreal Engine
  • 3D Graphics Designers interested to learn Unreal for interior design rendering

Prerequisite

Prerequisite

This course is for beginner. No programming or coding knowledge is required. ;

Software Requirement

Please download and install Unreal Engine from https://www.unrealengine.com/en-US/download

Trainers

Unreal Trainer Christopher Lee is an undergraduate at the School of Arts, Design & Media in Nanyang Technological University. He is an all rounded multimedia specialist who possesses skills ranging from graphic design, digital composition, visual effects, 3D modelling as well as game design. His passion for design is fuelled by making work stand out from one another.

Unreal TrainerHardy is passionate about technology. As an application consultant in his professional career, he breaks down the steep learning curves in enterprise softwares and coaches users to master them quickly.  
He currently runs a successful youtube channel to help architects and interior designers create architectural visualisations in Unreal Engine and has gained more than 6000 followers in 6 months.

Unreal TrainerThiha Aung is a freelance designer with a big passion for creating 3D Interactive walk-through and have 4 years of experience in Interior design industry with a large spectrum of skills.My passion for design and visualization has always pushed me to keep learning and constantly trying to improve my Skills.I come equipped with a huge arsenal of knowledge and experience with an array of software, technologies and methodologies.

He pride himself on being able to learn, master and innovate using nearly any software handed to him. From Blueprints in UE4 to data driven modelling applications like Autocad to 3D modelling packages like 3Ds Max and Maya. I revel in the challenge of mastering the unknown and making it work.

Unreal trainerS.Gunasegaran , is a trainer with 30 years experience in New Innovative Interactive media. He is a DACE certified trainer and its Specialist Diploma in Computer gaming form Nanyang Polytechnic.

He achieved Specialist diploma in Interactive Media from Singapore media academy with iMDA support and Skillsfuture study award in 2017. Currently, he is selected by WDA inter Innovjam 2017 and Inovplus2017 challenge to produce Virtual Reality and Augmented Mixed Reality content for Life long Learning.He hold a certificate in Immersive Environment Development supported by iMDA in 2017.

S.Gunasegaran, is a Lifelong learner and trainer to prepare you for future.

In addition, his achievement below:

  • Completed Avid Courses No. 1 
  • Trouble Shooting Course in Broadcasting (1995) 
  • Completed FCP Train the Trainer course at New York Apple Training Centre (2004) 
  • FCP Advanced Effects Editing (2005) 
  • MAYA Advanced Animator sponsored by Media Development Authority (MDA), Singapore under the Capability Development Scheme (2005) 
  • Digital Content Developing Partner with Infocomm Development Authority (IDA) , Singapore (2005) 
  • Certificate in 3D Animation using Cinema 4D (2007) 
  • Certificate in Visual Compositing and Editing using Shake and FCP (2007) 
  • Certified T3 Trainer for FCP 
  • iPhone Application developer under iDUP programme by APPLE computers from (2009) 
  • Advanced Certificate in Training and Assessment (ACTA) Certified Trainer Workforce Development Agency (WDA) (2009) 
  • Certificate in iPhone Programming and Dash Coding (2010) 
  • Certificate in 5.1 Surround Sound Basics (2011) 
  • Adobe Product Evangelist (from May 2011) 
  • Certified T3 Trainer for FCP X( From May11,2012)

Customer Reviews (3)

Might RecommendReview by Thian EP
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. (Posted on 12/20/2018)
Might RecommendReview by Thian EP
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3. How do you find the training environment
.. (Posted on 12/19/2018)
Very gd teaching!!Review by Han Soe Thet
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2. Do you find the trainer knowledgeable in this subject?
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Improve my 3D Visualization skill (Posted on 9/17/2017)

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