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Instructor-led Classroom Adult Training in Singapore - Modular Fast Track Skill-Based Trainings

Unreal Engine Blueprint Visual Programming for Game Development

Unreal Engine is a complete suite of game development tools made by game developers for game developers. Blueprints is a visual scripting language for Unreal visualisation projects. Blueprints is powerful, flexible and easy to learn programming tool that helps the game developers to avoid syntax errors and reduce logical errors. This Unreal Engine 4 Blueprints visual Programming training course will cover the essentials of Blueprints programming.

Course Highlights

  • Blueprint Editor
  • Working with variables
  • Creating Events
  • Creating Animating
  • Creating Game Controller
  • Learning Game Mechanics

Certificate

All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

Funding and Grant Applications

Click the links below to apply. Note that you need to register the course first.

For Singaporeans: SkillsFuture Credit

For Company: SSG Training Grant

Course Code: CRS-N-0046980

Course Booking

$498.00 (GST-exclusive)
$532.86(GST-inclusive)

Course Date

Course Time

* Required Fields

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.


Course Details

Day One


Module 1: Get Started on Blueprint

  • Overview of Game Development
  • What is Blueprint
  • Create Blueprint
  • Explore Blueprint Editor
  • Components

Module 2: Blueprint Programming Fundamentals

  • Data structures and variables
  • Conditions
  • Loops
  • Switch
  • Functions
  • Macros

Module 3 : Creating Game Controller

  • Widget and Assets 
  • Buttons & States
  • Text Content Bindings
  • Progress Bar
  • Pause Game
  • Exit Button

Day Two

Module 4 – Events and Animation

  • Creating Events
  • Triggers
  • Create Animation
  • Create State Machine

Module 5 – Unreal Game Mechanics: Camera Walk Action

  • Sliding doors
  • Elevator
  • Flashlight
  • Day-Night Cycle
  • Level Changing 
  • Sprint System

Module 6 – Unreal Game Mechanics: Creating a Directional Sprint

  • Grenade 
  • Enemy AI
  • Pickup Object and Scoring
  • Minimap
  • Timer
  • Health

Course Admin

Prerequisite

This course is for beginner. No programming or coding knowledge is required. ;

Software Requirement

Please download and install Unreal Engine from https://www.unrealengine.com/en-US/download

Who Should Attend

  • Game Developers
  • 3D Graphics Designers

Trainers

Unreal Trainer Christopher Lee is an undergraduate at the School of Arts, Design & Media in Nanyang Technological University. He is an all rounded multimedia specialist who possesses skills ranging from graphic design, digital composition, visual effects, 3D modelling as well as game design. His passion for design is fuelled by making work stand out from one another.

Unreal TrainerHardy is passionate about technology. As an application consultant in his professional career, he breaks down the steep learning curves in enterprise softwares and coaches users to master them quickly.  
He currently runs a successful youtube channel to help architects and interior designers create architectural visualisations in Unreal Engine and has gained more than 6000 followers in 6 months.

Unreal TrainerBoon Ping is a freelance games and software developer. He has a diploma in Game Development and Technology from Nanyang Polytechnic and developed games using numerous software such as Unity, Unreal Engine, Cocos-2dx, Android Studio and Visual Studio. Having worked on games and applications using Kinect and Oculus Rift VR , Boon Ping is always eager to learn about new technology in the pursuit of innovative software.

Unreal TrainerJason is a freelance designer with a big passion for creating 3D Interactive walk-through and have 4 years of experience in Interior design industry with a large spectrum of skills.My passion for design and visualization has always pushed me to keep learning and constantly trying to improve my Skills.I come equipped with a huge arsenal of knowledge and experience with an array of software, technologies and methodologies.

He pride himself on being able to learn, master and innovate using nearly any software handed to him. From Blueprints in UE4 to data driven modelling applications like Autocad to 3D modelling packages like 3Ds Max and Maya. I revel in the challenge of mastering the unknown and making it work.

Unreal trainerS.Gunasegaran , is a trainer with 30 years experience in New Innovative Interactive media. He is a DACE certified trainer and its Specialist Diploma in Computer gaming form Nanyang Polytechnic.

He achieved Specialist diploma in Interactive Media from Singapore media academy with iMDA support and Skillsfuture study award in 2017. Currently, he is selected by WDA inter Innovjam 2017 and Inovplus2017 challenge to produce Virtual Reality and Augmented Mixed Reality content for Life long Learning.He hold a certificate in Immersive Environment Development supported by iMDA in 2017.

S.Gunasegaran, is a Lifelong learner and trainer to prepare you for future.

In addition, his achievement below:

  • Completed Avid Courses No. 1 
  • Trouble Shooting Course in Broadcasting (1995) 
  • Completed FCP Train the Trainer course at New York Apple Training Centre (2004) 
  • FCP Advanced Effects Editing (2005) 
  • MAYA Advanced Animator sponsored by Media Development Authority (MDA), Singapore under the Capability Development Scheme (2005) 
  • Digital Content Developing Partner with Infocomm Development Authority (IDA) , Singapore (2005) 
  • Certificate in 3D Animation using Cinema 4D (2007) 
  • Certificate in Visual Compositing and Editing using Shake and FCP (2007) 
  • Certified T3 Trainer for FCP 
  • iPhone Application developer under iDUP programme by APPLE computers from (2009) 
  • Advanced Certificate in Training and Assessment (ACTA) Certified Trainer Workforce Development Agency (WDA) (2009) 
  • Certificate in iPhone Programming and Dash Coding (2010) 
  • Certificate in 5.1 Surround Sound Basics (2011) 
  • Adobe Product Evangelist (from May 2011) 
  • Certified T3 Trainer for FCP X( From May11,2012)

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