Call +65 6100 0613 Email: enquiry@tertiaryinfotech.com

Instructor-led Classroom Adult Training in Singapore - Modular Fast Track Skill-Based Trainings

Maya Essential Training

What is Autodesk Maya? Need to get a strong foundation in Maya? This Autodesk Maya software essential training course train you on the basics of 3D modeling, texturing, and rendering. The trainer will cover polygonal modeling, editing and refining meshes, organizing Maya scenes, texturing and rendering in Maya.

Course Highlights

  • Overview of the Maya interface
  • Organizing Maya Scenes
  • Creating Polygonal Models
  • Editing Meshes
  • Applying Textures
  • Rendering in Maya
  • Creating and applying texture maps
  • Mental Ray Rendering

AutoDesk Authorised Training Center (ATC) in Singapore

Certificate

All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

Funding and Grant Applications

Click the links below to apply. Note that you need to register the course first.

For Singaporeans: SkillsFuture Credit

For Company: SSG Training Grant

For NTUC Members: UTAP

Course Code: CRS-N-0034983

Course Booking

$298.00 (GST-exclusive)
$318.86(GST-inclusive)

Course Date

Course Time

* Required Fields

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.


Course Details

Module 1. Getting Started in Maya

  • Overview of the Maya interface
  • Working with files and Maya projects
  • Configuring viewports
  • Customizing the interface
  • Navigation
  • Using the hotbox and marking menus
  • Selecting objects
  • Using the Move tool
  • Rotating and scaling
  • Manipulating pivots
  • Understanding the Channel Box
  • Working with the Attribute Editor

Module 2. Organizing Maya Scenes

  • Working with the Outliner
  • Creating hierarchies
  • Grouping objects
  • Hiding and showing objects
  • Creating layers

Module 3. Creating Polygonal Models

  • Creating polygonal objects
  • Selecting polygonal components
  • Using Soft Select
  • The Combine and Separate commands

Module 4. Editing Meshes

  • Using the Modeling Toolkit
  • Using the extrude tools
  • Extruding along a path
  • Using the Polygon Bridge tool
  • Using the bevel tools
  • Merging vertices and edges
  • Poking and wedging faces
  • Smoothing models and adding detail
  • Managing object history

Module 5. Applying Textures

  • Overview of Maya renderers
  • Understanding the basics of materials
  • Texture mapping within materials
  • Projecting textures on surfaces

Module 6. Rendering in Maya

  • The Render Settings menu
  • Mental Ray Rendering (if time allow)

Course Admin

Nil

Who Should Attend

  • 3D Graphics designer interested to learn Autodesk Maya
  • 3D Animators to use Maya for graphics rendering

Trainers

Maya Trainer Christopher Lee is an undergraduate at the School of Arts, Design & Media in Nanyang Technological University. He is an all rounded multimedia specialist who possesses skills ranging from graphic design, digital composition, visual effects, 3D modelling as well as game design. His passion for design is fuelled by making work stand out from one another.

Maya TrainerJason is a freelance designer with a big passion for creating 3D Interactive walk-through and have 4 years of experience in Interior design industry with a large spectrum of skills.My passion for design and visualization has always pushed me to keep learning and constantly trying to improve my Skills.I come equipped with a huge arsenal of knowledge and experience with an array of software, technologies and methodologies.

He pride himself on being able to learn, master and innovate using nearly any software handed to him. From Blueprints in UE4 to data driven modelling applications like Autocad to 3D modelling packages like 3Ds Max and Maya. I revel in the challenge of mastering the unknown and making it work.

Maya TrainerRene Jr. Vencer, nickname Jei, has been in the Film / Games / Animation industry since 2001. In that time, he has worked in different production studios and game development companies in 3 different countries, namely: The Philippines, Japan, China and now in Singapore. In 2014, he also worked in Autodesk as part of the development team that worked on Maya's Time Editor(https://www.youtube.com/watch?v=rV-xC3tz1rs&t=42s).

As an artist, he has worn different job hats over the years. These include: Compositor, 3D Modeler, 3D Animator, 3D Environment Artist, Animation Scene Layout Artist, 3D Rigger, and Technical Director. He was also part of a Film team in China that handled an on Set Motion Control Camera Rig and a real time 3D tracking system called Solid Track.

He has worked on projects for Capcom (PS3 Sengoku Basara Series), Xebec Animation (Kyo No Go no Ni), Autodesk (The Time Editor), Digital Zealot (Fate Hunter Online, Xenjo Online), and too many more to mention.

Maya TrainerSingaram is a Year 4 Aerospace Engineering student at Nanyang Technological University who has experience teaching Solidworks and has done a water sampling machine assembly and an Arduino shield design. He is currently designing an airplane. He is familiar with other design softwares including Autodesk Fusion 360 and Autodesk 123D Design.

He has experience in Raspberry Pi programming as well.

Maya TrainerA serious gamer himself, Nash Lin is actively learning through his gaming sessions as he strongly believes in having fun in the process of learning. Through these games he played, Nash developed a strong passion towards the Computer Graphic (CG) art and gaming industry.

After graduating from his Bachelor of Arts in Multimedia from SAE/Middlesex University, Nash gained vast experience in his CG careers with Atomic Gaming, Temasek Polytechnic. He is involved in games/application concept, storyboard and animation, developing educational game and more.

Some of the innovative projects includes animation trailer, slot machines, multi-touch screen games. Nash is also involved in creating interactive digital media projects for other industries such as Toyota Tsusho, Home Team Academy, etc.

With the huge amount of experience obtained, Nash shared his experience as a lecturer at various schools. He has taught in SAE, First Media Design School, Singapore Polytechnic, The Art People, teaching multimedia subjects such as animation, web design, motion graphic, drawing and game design.

Nash finds great interest and passion in teaching. He developed his own animation curriculum as he wants to share his effective and fun learning process with his students.

Customer Reviews (1)

Will Recommend Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
1 day is not enough. Need 2 days. (Posted on 11/19/2017)

Write Your Own Review

You're reviewing: Maya Essential Training

How do you rate this product? *

  1 star 2 stars 3 stars 4 stars 5 stars
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
  • Reload captcha
    Attention: Captcha is case sensitive.

Tags

Other people marked this product with these Subjects:

Use spaces to separate Subjects. Use single quotes (') for phrases.

You May Be Interested In These Courses

Blender Essential Training

Blender Essential Training

9 Review(s)
$298.00 (GST-exclusive)
$318.86(GST-inclusive)
3DS MAX for Architectural Visualization

3DS MAX for Architectural Visualization

3 Review(s)
$298.00 (GST-exclusive)
$318.86(GST-inclusive)
Zbrush Essential Training

Zbrush Essential Training

$298.00 (GST-exclusive)
$318.86(GST-inclusive)
3DS MAX Modeling for Games: The Core Concepts

3DS MAX Modeling for Games: The Core Concepts

$298.00 (GST-exclusive)
$318.86(GST-inclusive)
Realistic Architectural Visualization with 3DS MAX and Mental Ray

Realistic Architectural Visualization with 3DS MAX and Mental Ray

$298.00 (GST-exclusive)
$318.86(GST-inclusive)
Advanced 3DS MAX for Architectural Visualization

Advanced 3DS MAX for Architectural Visualization

$298.00 (GST-exclusive)
$318.86(GST-inclusive)