Course Details
Topic 1. Getting Started in Maya
- Overview of the Maya interface
- Working with files and Maya projects
- Configuring viewports
- Customizing the interface
- Navigation
- Using the hotbox and marking menus
- Selecting objects
- Using the Move tool
- Rotating and scaling
- Manipulating pivots
- Understanding the Channel Box
- Working with the Attribute Editor
Topic 2. Organizing Maya Scenes
- Working with the Outliner
- Creating hierarchies
- Grouping objects
- Hiding and showing objects
- Creating layers
Topic 3. Creating Polygonal Models
- Creating polygonal objects
- Selecting polygonal components
- Using Soft Select
- The Combine and Separate commands
Topic 4. Editing Meshes
- Using the Modeling Toolkit
- Using the extrude tools
- Extruding along a path
- Using the Polygon Bridge tool
- Using the bevel tools
- Merging vertices and edges
- Poking and wedging faces
- Smoothing models and adding detail
- Managing object history
Topic 5. Applying Textures
- Overview of Maya renderers
- Understanding the basics of materials
- Texture mapping within materials
- Projecting textures on surfaces
Topic 6. Rendering in Maya
- The Render Settings menu
- Mental Ray Rendering (if time allow)
Course Info
Promotion Code
Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.
Minimum Entry Requirement
Knowledge and Skills
- Able to operate using computer functions
- Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
- Positive Learning Attitude
- Enthusiastic Learner
Experience
- Minimum of 1 year of working experience.
Target Age Group: 18-65 years old
Minimum Software/Hardware Requirement
Software:
TBD
Hardware: Window or Mac Laptops
Job Roles
- 3D Graphics designer interested to learn Autodesk Maya
- 3D Animators to use Maya for graphics rendering
Trainers
Christopher Lee is an undergraduate at the School of Arts, Design & Media in Nanyang Technological University. He is an all rounded multimedia specialist who possesses skills ranging from graphic design, digital composition, visual effects, 3D modelling as well as game design. His passion for design is fuelled by making work stand out from one another.
Jason is a freelance designer with a big passion for creating 3D Interactive walk-through and have 4 years of experience in Interior design industry with a large spectrum of skills.My passion for design and visualization has always pushed me to keep learning and constantly trying to improve my Skills.I come equipped with a huge arsenal of knowledge and experience with an array of software, technologies and methodologies.
He pride himself on being able to learn, master and innovate using nearly any software handed to him. From Blueprints in UE4 to data driven modelling applications like Autocad to 3D modelling packages like 3Ds Max and Maya. I revel in the challenge of mastering the unknown and making it work.
Rene Jr. Vencer, nickname Jei, has been in the Film / Games / Animation industry since 2001. In that time, he has worked in different production studios and game development companies in 3 different countries, namely: The Philippines, Japan, China and now in Singapore. In 2014, he also worked in Autodesk as part of the development team that worked on Maya's Time Editor(https://www.youtube.com/watch?v=rV-xC3tz1rs&t=42s).
As an artist, he has worn different job hats over the years. These include: Compositor, 3D Modeler, 3D Animator, 3D Environment Artist, Animation Scene Layout Artist, 3D Rigger, and Technical Director. He was also part of a Film team in China that handled an on Set Motion Control Camera Rig and a real time 3D tracking system called Solid Track.
He has worked on projects for Capcom (PS3 Sengoku Basara Series), Xebec Animation (Kyo No Go no Ni), Autodesk (The Time Editor), Digital Zealot (Fate Hunter Online, Xenjo Online), and too many more to mention.
Singaram is a Year 4 Aerospace Engineering student at Nanyang Technological University who has experience teaching Solidworks and has done a water sampling machine assembly and an Arduino shield design. He is currently designing an airplane. He is familiar with other design softwares including Autodesk Fusion 360 and Autodesk 123D Design.
He has experience in Raspberry Pi programming as well.
A serious gamer himself, Nash Lin is actively learning through his gaming sessions as he strongly believes in having fun in the process of learning. Through these games he played, Nash developed a strong passion towards the Computer Graphic (CG) art and gaming industry.
After graduating from his Bachelor of Arts in Multimedia from SAE/Middlesex University, Nash gained vast experience in his CG careers with Atomic Gaming, Temasek Polytechnic. He is involved in games/application concept, storyboard and animation, developing educational game and more.
Some of the innovative projects includes animation trailer, slot machines, multi-touch screen games. Nash is also involved in creating interactive digital media projects for other industries such as Toyota Tsusho, Home Team Academy, etc.
With the huge amount of experience obtained, Nash shared his experience as a lecturer at various schools. He has taught in SAE, First Media Design School, Singapore Polytechnic, The Art People, teaching multimedia subjects such as animation, web design, motion graphic, drawing and game design.
Nash finds great interest and passion in teaching. He developed his own animation curriculum as he wants to share his effective and fun learning process with his students.
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