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Enhance Your Employability with Certified Skills and Courses in Singapore - WSQ , IBF-STS, Skills Certification

Maya Essential Training

Unleash your creative potential with our comprehensive Maya Essential Training course. This meticulously crafted program initiates you into the world of Maya, offering an extensive overview of the Maya interface. You will be systematically guided through the diverse realms of organizing Maya scenes, creating polygonal models, and editing meshes to carve out precise designs. As you progress, the course unfolds the myriad possibilities of applying textures and rendering in Maya to infuse realism into your models. Practical sessions on creating and applying texture maps further refine your skills, preparing you for complex projects.

The latter part of the course illuminates the nuances of Mental Ray Rendering, a pivotal aspect of 3D design and rendering. With a balanced blend of theoretical insights and hands-on exercises, this Maya Essential Training equips you with the requisite knowledge and expertise to navigate through the Maya software effortlessly. Whether you are a beginner aiming to get a solid footing or a seasoned designer keen on updating your skillset, this course serves as a stepping stone to mastering the art of 3D design and rendering with Maya.

AutoDesk Authorised Training Center (ATC) in Singapore

Certificate

All participants will receive a Certificate of Completion from Tertiary Courses and official Autodesk Certificate of Completion after achieved at least 75% attendance.

Autodesk Certificate of Completion

Funding and Grant Applications

UTAP

Eligible NTUC members can apply for 50% cash rebate of the unfunded fee from UTAP, capped at $250 per year. Click here to submit UTAP

Course Code: C161

Course Booking

The course fee listed below is before subsidy/grant, if applicable. We will apply for the grant and send you the invoice with nett fee.

$600.00 (GST-exclusive)
$654.00 (GST-inclusive)

Course Date

Course Time

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Post-Course Support

We provide free consultation related to the subject matter after the course. Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts and get back to you asap.

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.


Course Details

Topic 1. Getting Started in Maya

  • Overview of the Maya interface
  • Working with files and Maya projects
  • Configuring viewports
  • Customizing the interface
  • Navigation
  • Using the hotbox and marking menus
  • Selecting objects
  • Using the Move tool
  • Rotating and scaling
  • Manipulating pivots
  • Understanding the Channel Box
  • Working with the Attribute Editor

Topic 2. Organizing Maya Scenes

  • Working with the Outliner
  • Creating hierarchies
  • Grouping objects
  • Hiding and showing objects
  • Creating layers

Topic 3. Creating Polygonal Models

  • Creating polygonal objects
  • Selecting polygonal components
  • Using Soft Select
  • The Combine and Separate commands

Topic 4. Editing Meshes

  • Using the Modeling Toolkit
  • Using the extrude tools
  • Extruding along a path
  • Using the Polygon Bridge tool
  • Using the bevel tools
  • Merging vertices and edges
  • Poking and wedging faces
  • Smoothing models and adding detail
  • Managing object history

Topic 5. Applying Textures

  • Overview of Maya renderers
  • Understanding the basics of materials
  • Texture mapping within materials
  • Projecting textures on surfaces

Topic 6. Rendering in Maya

  • The Render Settings menu
  • Mental Ray Rendering (if time allow)

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

TBD

Hardware: Window or Mac Laptops

Job Roles

  • 3D Graphics designer interested to learn Autodesk Maya
  • 3D Animators to use Maya for graphics rendering

Trainers

Maya Trainer Christopher Lee is an undergraduate at the School of Arts, Design & Media in Nanyang Technological University. He is an all rounded multimedia specialist who possesses skills ranging from graphic design, digital composition, visual effects, 3D modelling as well as game design. His passion for design is fuelled by making work stand out from one another.

Maya TrainerJason is a freelance designer with a big passion for creating 3D Interactive walk-through and have 4 years of experience in Interior design industry with a large spectrum of skills.My passion for design and visualization has always pushed me to keep learning and constantly trying to improve my Skills.I come equipped with a huge arsenal of knowledge and experience with an array of software, technologies and methodologies.

He pride himself on being able to learn, master and innovate using nearly any software handed to him. From Blueprints in UE4 to data driven modelling applications like Autocad to 3D modelling packages like 3Ds Max and Maya. I revel in the challenge of mastering the unknown and making it work.

Maya TrainerRene Jr. Vencer, nickname Jei, has been in the Film / Games / Animation industry since 2001. In that time, he has worked in different production studios and game development companies in 3 different countries, namely: The Philippines, Japan, China and now in Singapore. In 2014, he also worked in Autodesk as part of the development team that worked on Maya's Time Editor(https://www.youtube.com/watch?v=rV-xC3tz1rs&t=42s).

As an artist, he has worn different job hats over the years. These include: Compositor, 3D Modeler, 3D Animator, 3D Environment Artist, Animation Scene Layout Artist, 3D Rigger, and Technical Director. He was also part of a Film team in China that handled an on Set Motion Control Camera Rig and a real time 3D tracking system called Solid Track.

He has worked on projects for Capcom (PS3 Sengoku Basara Series), Xebec Animation (Kyo No Go no Ni), Autodesk (The Time Editor), Digital Zealot (Fate Hunter Online, Xenjo Online), and too many more to mention.

Maya TrainerSingaram is a Year 4 Aerospace Engineering student at Nanyang Technological University who has experience teaching Solidworks and has done a water sampling machine assembly and an Arduino shield design. He is currently designing an airplane. He is familiar with other design softwares including Autodesk Fusion 360 and Autodesk 123D Design.

He has experience in Raspberry Pi programming as well.

Maya TrainerA serious gamer himself, Nash Lin is actively learning through his gaming sessions as he strongly believes in having fun in the process of learning. Through these games he played, Nash developed a strong passion towards the Computer Graphic (CG) art and gaming industry.

After graduating from his Bachelor of Arts in Multimedia from SAE/Middlesex University, Nash gained vast experience in his CG careers with Atomic Gaming, Temasek Polytechnic. He is involved in games/application concept, storyboard and animation, developing educational game and more.

Some of the innovative projects includes animation trailer, slot machines, multi-touch screen games. Nash is also involved in creating interactive digital media projects for other industries such as Toyota Tsusho, Home Team Academy, etc.

With the huge amount of experience obtained, Nash shared his experience as a lecturer at various schools. He has taught in SAE, First Media Design School, Singapore Polytechnic, The Art People, teaching multimedia subjects such as animation, web design, motion graphic, drawing and game design.

Nash finds great interest and passion in teaching. He developed his own animation curriculum as he wants to share his effective and fun learning process with his students.

Customer Reviews (1)

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1 day is not enough. Need 2 days. (Posted on 11/19/2017)

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