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Instructor-led Classroom Adult Training in Singapore - Modular Fast Track Skill-Based Trainings

Advanced 3DS MAX for Architectural Visualization

3ds Max is one of the current state of the art tools for architectural visualization, industrial design, animation filmmaking and game design. This intermediate-level course helps you to move further and faster in the process of learning 3D architectural visualization with MAX. You will learn in this course how to create compelling, attractive photorealistic renders and animations of your building, interior, product or scene. Following the beginner’s course on 3ds Max, in this course, you will learn more advanced tools and techniques involved in preparing, rendering and animating your 3D model. You will also learn how to light, texture and render using the standard tools inside 3ds Max. This course will help you improve your skills in creating 3D models.

At the end of this course you will be equipped with the necessary knowledge and skills to work for architectural visualization firms or architect houses. You will also learn how to use the Internet as a platform to sell your 3D models. This training course is designed for users with a beginner’s level of experience in 3ds Max or those who already attended the beginners course,
titled “Architectural Visualization with 3ds Max: The Core Concepts”. This class avoids advanced topics such as inverse kinematics, reactor, space warps, etc. to allow more time to be devoted to those areas of the program which serve as the foundation of most visualization projects. Students will learn countless tips and tricks that maximize productivity and efficiency that normally takes many years in a production environment to learn.

AutoDesk Authorised Training Center (ATC) in Singapore


All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

Funding and Grant Applications

Click the links below to apply. Note that you need to register the course first.

For Singaporeans: SkillsFuture Credit

For Company: SSG Training Grant

Course Code: CRS-N-0043346

Course Booking

$298.00 (GST-exclusive)

Course Date

Course Time

* Required Fields

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.

Course Details

Module One: Warm-up Exercise (Summary of the Core Concepts)

  1. Mastering the User Interface
  2. Fast Viewport Navigation
  3. Efficient Use of Transformation Tools
  4. Organizing the Scene and Objects
  5. Hierarchy Panel
  6. Adjusting the Pivot Point
  7. Display Panel

Module Two: Modeling Standard Primitives with Modifiers

  • Introducing Extended Primitives
  • FFD Modifiers
  • Introducing the Modifier Stack Tools
  • Lattice Modifier
  • Slice Modifier
  • Tessellate, Taper and Twist Modifiers
  • Introduction to AEC Extended Objects

Module Three: More advanced modeling techniques (Poly-modeling and Spline modeling)

  • Further Exploring Polygonal modeling
  • Editable Poly Properties Rollout
  • Organizing the Scene Using Layers
  • Further Exploring Spline modeling
  • Extrude Modifier
  • Lofting
  • Creating and Beveling Text

Module Four: Enhancing Objects with Materials

  • Understanding Material Libraries
  • Understanding Map Channels
  • Bump Channel
  • Reflection/Refraction Channel
  • Opacity Channel
  • Understanding Procedural Maps
  • Introducing Multi/Sub-Object Material
  • Introducing Architectural Materials
  • Understanding Unwrap UVW Modifier

Module Five: Advanced Lighting Techniques

  • Looking at Standard Light Properties
  • Decay and Attenuation
  • Understanding Shadow Maps
  • Using Ray-traced Shadows
  • Using Area Shadows
  • Adding Shadow Effects
  • Introduction to Skylight
  • Understanding Indirect Illumination and Radiosity

Module Six: Cameras, Animating and Rendering the Animation

  • Understanding the Camera Parameters
  • Depth of Field and Motion Blur
  • Introduction to Lens Effects
  • Defining a Path for the Camera
  • Advanced Animation
  • Understanding Keyframes
  • Editing Keyframes

Module Seven (Optional): Postproduction, Presentation and Marketing

  • Postproduction in Adobe Photoshop
  • Postproduction in Adobe After Effects
  • TurboSquid and online marketing
  • Optional Assignment

Course Admin


Beginner’s level knowledge of the software or have already attended the beginners course titled “Architectural Visualization with 3ds Max: The Core Concepts”.

Who Should Attend

Architects, engineers and interior designers who want to learn how to bring their designs into life.

  • 3D enthusiasts who have a fair command of the 3ds Max’s User Interface.
  • Any other individual interested in pre-visualising architectural spaces, models, 3D prototypes for post-sale or to evaluate their impact, finish or lighting.
  • Any individual interested in making money with architectural visualization or 3D modeling.


3DS Max TrainerSven J Norris received his BA (Hons) in Interior Architecture at the University of Wales Institute, Cardiff in 2000 and completed his Masters in Computer Arts at
Thames Valley University (now University of West London) in 2002. He has worked as a freelancer, contractor and full-time employee in industry within the fields of new media, designing and development where he created screen-based experiences and content for companies and agencies including Arc Worldwide, Leo
Burnett Group, Reuters, McKinsey & Co, and Tidal Wave in England. Sven spent 7 years as Assistant Professor of Interactive Media Nanyang Technological University’s School of Art, Design & Media (ADM) in Singapore and was the area coordinator for Interactive Media for some of this period.

Most recently, he has founded an independent design studio Vithereal Pte. Ltd. focusing on 3D Visualization, Product Design and Web Development while
continuing to teach as an Adjunct Lecturer at the above-mentioned ADM in Singapore as well as a degree program in NTU’s Electronic Engineering faculty.
He teaches and practices in the areas of:

  • Web Development
  • Game Design
  • User Interface Design
  • 3D Visualization
  • Product Design

3DS Max Studio TrainerJyoti Chopra has professional experience in teaching Autocad, 3DsMax and Revit in a recognized teaching institute. She has been rAutoCad teacher with 4 years of experience in teaching designing principles and introducing students to designing softwares. She hhas experience as Architectural Designer performing design, simulation and drafting of various residential and landscape projects in Singapore. Her skillsets are AutoCAD, Revit, 3Ds Max. Adobe Photoshop and Furniture Design, Graphics, Sketching and 2D/3D Simulation. She is also Autodesk Certified Professional (Autocad)

3DS Max trainerCharlie Chan graduated from Nanyang Academic of Fine Arts last mid-year. Under the major of Interior & Exhibition Design. Currently, He has been working in an architectural firm as an interior designer. He is familiar with AutoDesk software, as He used them both in school and work.

3DS MAX Studio TrainerJavad is a new media artist, animator and scholar. He studied Engineering and Animation and is currently a PhD candidate at the School of Art, Design & Media in Nanyang Technological University, Singapore. He has years of experience in 3D modeling with 3ds Max and has collaborated in 3D visualization projects with various architects and architectural firms. He was previously an instructor, teaching 3ds Max courses. As a scholar he presented several papers at animation conferences around the world, including the Society for Animation Studies Conference at USC in Los Angeles, USA. He has also published several articles in academic journals in the past five years.

Digital Graphics DesignerXavier specialises in Games Art Design. He's not only proficient in 3D modelling softwares such as zBrush and 3Ds Max but also on digital painting and texturing using other softwares such as 3D coat and Substance painter.He also have strong knowledge on Adobe Photoshop and Adobe Illustrator due to his design education background.

3DS MAX Studio TrainerA serious gamer himself, Nash Lin is actively learning through his gaming sessions as he strongly believes in having fun in the process of learning. Through these games he played, Nash developed a strong passion towards the Computer Graphic (CG) art and gaming industry.

After graduating from his Bachelor of Arts in Multimedia from SAE/Middlesex University, Nash gained vast experience in his CG careers with Atomic Gaming, Temasek Polytechnic. He is involved in games/application concept, storyboard and animation, developing educational game and more.

Some of the innovative projects includes animation trailer, slot machines, multi-touch screen games. Nash is also involved in creating interactive digital media projects for other industries such as Toyota Tsusho, Home Team Academy, etc.

With the huge amount of experience obtained, Nash shared his experience as a lecturer at various schools. He has taught in SAE, First Media Design School, Singapore Polytechnic, The Art People, teaching multimedia subjects such as animation, web design, motion graphic, drawing and game design.

Nash finds great interest and passion in teaching. He developed his own animation curriculum as he wants to share his effective and fun learning process with his students.

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