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3DS MAX Modeling for Games: The Core Concepts

3ds Max is one of the state of the art tools for game design, animation, architectural visualization, and industrial design. This course is the beginner’s starting point to learn about the art of 3D computer game design, with a specific focus on low-polygon modeling. In this course you will learn how to model and UV map low-poly assets for computer games. The course takes you through the process—using 3ds Max—of modeling a low-poly asset for use in a game engine. The trainer starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into the building and creation process, which includes shaping and using guide objects. Once the forms are established, he demonstrates how to detail, refine, and unwrap the finished model. He concludes the course by showing how to export the model and bake normal maps to get it.

This beginner-level course helps you with understanding the whole workflow of modeling objects and characters for 3D computer game design. This course will help you start creating 3D models, and work as a 3D artist in the increasingly expanding game industry. You will also learn how to use the Internet as a platform to sell your 3D models. This training course is designed for users with no or little experience in 3ds Max and teaches students the 3ds Max tools essential for creating 3D Low-poly models of objects and characters. In this training course, the trainer covers every major component of the 3D modeling process, from modeling to production, with special emphasis on tools that provide users the greatest efficiency in producing great results. This class avoids advanced topics such as Mental Ray renderer, reactor, space warps, etc. to allow more time to be devoted to those areas of the program which serve as the foundation of most modeling projects. Students will learn countless tips and tricks that maximize productivity and efficiency that normally takes many years in a production environment to learn.

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Course Code: CRS-N-0042102

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Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.

Training Grant and Subsidy

All Singaporeans aged 25 and above can use their $500 SkillsFuture Credit from the government to pay for a wide range of approved skills-related courses. Visit the SkillsFuture Credit website to choose from the courses available on the SkillsFuture Credit course directory

Course Details

Module One: Understanding the 3DS MAX User Interface

  • Getting Started
  • Navigating the 3ds Max Interface
  • Add Objects to the Scene (standard & extended primitives)
  • Transforms
  • Quad Menus
  • Understanding the Modifier Stack
  • Manipulate Viewports with viewport controls
  • Viewport Right-Click Menu

Module Two: Modeling a Game Asset/Object (Poly-Modeling Basics)

  • An Introduction to Different Modeling Types/Techniques
  • Box Modeling: The Basics
  • Modeling a Low-poly vehicle
  • Poly-modeling
  • Object Cloning
  • Object and Scene Organization
  • Managing Project Folders

Module Three: Modeling a 3D Character

  • Character Design
  • Poly-Modeling: The Basics
  • Adding Image References
  • Modeling the Character

Module Four: Adding Textures to the Vehicle

  • Working with the Material Editor
  • Standard Material
  • Shaders Parameters
  • Basic Parameters
  • Understanding Maps
  • Adding Materials to Objects
  • Understanding Bitmap Texture Maps
  • Understanding Mapping Coordinates
  • UVW Map

Module Five: Unwrapping the Character

  • Understanding Unwrap UVW Modifier
  • Unwrapping the Character
  • Designing the Texture
  • Assigning the Texture to the Model

Module Six: Rigging

  • Introduction to Rigging
  • Biped
  • The Body Rig
  • The Head Rig

Module Seven (Optional): The Next Steps

  • MotionBuider
  • TurboSquid and online marketing
  • How to learn more

Who Should Attend

  • Anyone interested in starting a career as a 3D artist, game designer or animator.
  • 3D enthusiasts who are new to 3ds Max.
  • Any other individual interested in Game design, 3D modeling and 3D prototypes for post-sale.
  • Any individual interested in making money with 3D modeling or interested in developing 3D computer games.




3DS Max TrainerSven J Norris received his BA (Hons) in Interior Architecture at the University of Wales Institute, Cardiff in 2000 and completed his Masters in Computer Arts at
Thames Valley University (now University of West London) in 2002. He has worked as a freelancer, contractor and full-time employee in industry within the fields of new media, designing and development where he created screen-based experiences and content for companies and agencies including Arc Worldwide, Leo
Burnett Group, Reuters, McKinsey & Co, and Tidal Wave in England. Sven spent 7 years as Assistant Professor of Interactive Media Nanyang Technological University’s School of Art, Design & Media (ADM) in Singapore and was the area coordinator for Interactive Media for some of this period.

Most recently, he has founded an independent design studio Vithereal Pte. Ltd. focusing on 3D Visualization, Product Design and Web Development while
continuing to teach as an Adjunct Lecturer at the above-mentioned ADM in Singapore as well as a degree program in NTU’s Electronic Engineering faculty.
He teaches and practices in the areas of:

  • Web Development
  • Game Design
  • User Interface Design
  • 3D Visualization
  • Product Design

3DS MAX Studio TrainerJavad is a new media artist, animator and scholar. He studied Engineering and Animation and is currently a PhD candidate at the School of Art, Design & Media in Nanyang Technological University, Singapore. He has years of experience in 3D modeling with 3ds Max and has collaborated in 3D visualization projects with various architects and architectural firms. He was previously an instructor, teaching 3ds Max courses. As a scholar he presented several papers at animation conferences around the world, including the Society for Animation Studies Conference at USC in Los Angeles, USA. He has also published several articles in academic journals in the past five years.

Digital Graphics DesignerXavier specialises in Games Art Design. He's not only proficient in 3D modelling softwares such as zBrush and 3Ds Max but also on digital painting and texturing using other softwares such as 3D coat and Substance painter.He also have strong knowledge on Adobe Photoshop and Adobe Illustrator due to his design education background.

3DS MAX Studio TrainerA serious gamer himself, Nash Lin is actively learning through his gaming sessions as he strongly believes in having fun in the process of learning. Through these games he played, Nash developed a strong passion towards the Computer Graphic (CG) art and gaming industry.

After graduating from his Bachelor of Arts in Multimedia from SAE/Middlesex University, Nash gained vast experience in his CG careers with Atomic Gaming, Temasek Polytechnic. He is involved in games/application concept, storyboard and animation, developing educational game and more.

Some of the innovative projects includes animation trailer, slot machines, multi-touch screen games. Nash is also involved in creating interactive digital media projects for other industries such as Toyota Tsusho, Home Team Academy, etc.

With the huge amount of experience obtained, Nash shared his experience as a lecturer at various schools. He has taught in SAE, First Media Design School, Singapore Polytechnic, The Art People, teaching multimedia subjects such as animation, web design, motion graphic, drawing and game design.

Nash finds great interest and passion in teaching. He developed his own animation curriculum as he wants to share his effective and fun learning process with his students.

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